Posts Tagged ‘Multiplayer Rubbish’

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With trepidation I hesitate to admit that I’ve racked up an unhealthy 13 days on Call of Duty: Modern Warfare 2‘s multiplayer. Though this is likely to figure me as a target of ridicule (from Battlefield fanboy’s and the general populace alike), I still play it now. MW2’s multiplayer is wonderfully addictive; the varied maps are pleasantly spread across long and short range maps, they’re well designed and perfectly suited for facst-paced shooting action. It was flawless…. well, Commando aside.

With this is mind, I pre-ordered the Elite edition of Call of Duty: Modern Warfare 3, eager to get my hands on what I entirely expected to be the next big waste of my life. It sold for a pricey £90, but knowing that it included access to all three DLC drops (all of which I purchased for Modern Warfare 2) and a yearly subscription to the Call of Duty Elite service, my fears were suitably assuaged.

How wrong I was.

So far I’ve racked up a measly 20 hours, my FPS addiction preferably satiated by the superior Battlefield 3. So where did it all go wrong?

Experimentation is the key. Rarely do I chastise a franchise for experimenting with a system that, let’s be honest, is a little stale. However, when reinventing a series that is so well-established, and loved, it’s vital to ensure that developers inject some new life whilst maintaining the key features that initiated success in the first place. This is where Activision let the ball, rather the grenade, drop.

For me it comes down to two key failings:

– General game design, and

– A misguided attempt to mimic the market opponent Battlefield.

Essentially, maps are poorly designed. The selection is far too limited, tailored singularly for close combat. Yet conversely, Activision have implemented new features that are more suited to the team-based range warfare of titles like Battlefield 3. The addition of a three tier Strike Package – formerly known as Killstreak Rewards – only serves to confuse a game that was celebrated for its simplicity. Whilst Modern Warfare 2 plainly offered offensive rewards for an achieved killstreak (including the likes of Predator Missiles, Sentry Guns and Pave Lows, now found in the Assault Strike Package), players now have the option of instead selecting from the Support or Specialist Strike Packages. Though this innovation is fresh and affords the player further specialisation of classes, what’s included is disappointingly redundant.

As you’ve guessed, the Support Strike Package is more defensive, targeted towards the benefit of your team including the likes of Ballistic Vests, EMPs and Recon Drones. The issue is that Call of Duty is NOT a team game. While inevitably the prospect of success is entirely subject to the joint efforts of each player in your team, there is no tangible team unity. You don’t cover comrades with suppressing fire, you don’t strategise plays, and you don’t work together –  beyond the vague direction that you are all shooting the same people. This makes these types of killstreak rewards entirely useless. I mean, who is going to choose an EMP instead of an Osprey Gunner?

And no, that’s not some kind of bourgeois hawk hunt.

At its core, Modern Warfare is a solo game. Yes, you are working towards team success in the long run, but when you earn a killstreak you are undoubtedly going to use it for your own benefit, that is to say, to extend your killstreak. This will take the form of Assault Package rewards like the AC130, rather than supporting your team with armour. What matters in COD is coming top, performing the best (KDR), regardless of whether your team wins or not. Tragically, this has been witnessed throughout Modern Warfare‘s online experience, with many players choosing to play strategy game types (like Domination or Sabotage) simply to achieve high kill ratios rather than working together to effectively execute the mission. It’s a one man army, this forming a primary reason why my loyalties have shifted towards EA’s uber shooter.

I will admit that the Specialist Strike Package, offering additional perks as you obtain uninterrupted kills, is a nice touch especially for those with a dedicated understanding of Modern Warfare‘s Perk system and how it impacts the game. However, unlocking a perk that slightly improves your aim or speed (until you die – unlike the other killstreak tiers) hardly compares to the immediate gratification of an enhanced kill ratio at the click of a button. It’s certainly interesting, but weighing up the potential benefit, the Assault Strike Package will always win.

There’s more though….

Some of the more quirky game types like Gun Game and One in the Chamber have been directly ripped from Black Ops, placed into a mixed server called FFA Gunplay which also includes the new All or Nothing. This manoeuvre in itself can be infuriating; after all, the three game types are so different and you may only be interested in playing one of them. I myself have a particular penchant for One in the Chamber, highly reminiscent of Golden Gun matches from Goldeneye 64. Black Ops managed to provide them all as single game lobbies so why is there the need to create a mixed lot Activision?

The biggest issue I have with these game types though is a product of the game’s general flaws. They’re unbalanced, infuriating and simply not fun. The maps are often too small and enclosed to provide suitable combat grounds for these particular game types, especially noticeable in Gun Game. Worse still, the idiotic lack of varied spawn points results in ridiculous respawn traffic, whereby you often find yourself appearing round a corner from an opponent or even directly in front of them. Clearly this is hazardous during one hit kill games. Whenever you respawn it becomes entirely necessary for the player to immediately check behind them which only leaves them vulnerable to attack from the front.

As a result of these significant failings, Modern Warfare 3 promotes a single strategy: Turtle Beach camping. With spawn points being haphazard and illogical, it makes little sense to sprint around the map awaiting inevitable death from behind. Instead you will find many people camping in a corner to ensure their posterior is free from spawn kills whilst keeping a wary eye in front of them. The additional use of a Turtle Beach headset enables the player to hear exactly what direction enemies are arriving from.

As you can imagine, this makes for a tedious online experience.

So twenty hours and £90 down. The verdict? Stick with Modern Warfare 2, you won’t be disappointed.

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