Posts Tagged ‘Robot’

Developer: Valve Corporation

Publiser: Valve Corporation

Platforms: Xbox 360 (reviewed), PS3, PC

Price: £39.99 (£36.99 on Gamestation)

(Please note that post this may be a little spoilerific, so if you haven’t played/finished Portal 2 yet then exit here)

A wise man once said ‘Perfection is hard to improve’. Never has this phrase been more accurate than when used to describe Valve’s ingenious FPS puzzler, Portal.

Originally bundled in with the Orange Box in 2007 as an additional side-project, Portal was a surprising hit. Capturing the hearts of Half-Life fans the world over with its quirky puzzles and dark, sarcastic charm the game has sold almost 4 million copies (excluding Steam sales) over the last four years.

Pour-tal. (I'm so sorry)

Unexpectedly, Portal rapidly began to receive acclaim, in many cases overshadowing Half Life 2 and Team Fortress 2, which were very much anticipated successes. Awards included the Game of the Year, Best Game Design  and the Innovation Award at the 2008 Games Developers Choice Awards, amongst many, many others.

Years later, we now found ourselves handling the sequel. But how does one replicate the success of a title that has become so critically-acclaimed, especially something praised for its originality and innovation? How do you transfer a fledgling side-game to a stand-alone hit? Well, ask Valve, because somehow they managed it.

To the game…

For fans of the original, expect plenty more of the same. Once again you take the role of mute protagonist Chell, awoken from stasis after the destruction of GLaDOS (Genetic Lifeform and Disk Operating System), the artificial intelligence computer system that you combat in the previous title. Chell’s stasis is disturbed by a small personality core called Wheatley, who attempts to guide her towards an escape pod as a means of rescue. In the process of doing so however, they accidentally awake the dormant GLaDOS, who, bitter and aggressive after her prior downfall, proceeds to rebuild the decaying Aperture Science labs in order to put Chell through another cycle of rigorous and dangerous tests.

Portals in action

The game physics remain generally unchanged in Portal 2. Testing your spatial awareness, the player must use ingenuity and experimentation to progress from chamber to chamber with their trusty Portal Gun. But there are also some interesting additions this time round. Instead of relying solely on the use of two portals, there are also Hard Light Bridges (long panels that can be used horizontally to bridge a gap or vertically as a resourceful shield), Tractor Beams and three types of gel: Repulsion (a blue gel that causes the user to bounce when they come into contact with it), Propulsion (an orangey-red gel that increases the speed of any user passing over it) and Conversion (a white gel allowing any surface to become portal-able when ‘caked’ in it – a little in joke there); the latter device is particularly game changing as it enables an endless amount of possibilities.

Bridge the gap!

These new additions are key to Portal 2. They ensure that the game is not a simple revamp of the original, adding new degrees of difficulty and variation. For veterans they establish dimensions unexplored previously, keeping it fresh and interesting. Importantly, Portal 2 has a really accessible learning curve. As with the first game, the first few test chambers function as an interactive tutorial, instructing the user on the basics of portal usage. Experienced players may find this a little tedious, but can run through them quickly enough that it should not become a problem. As the game progresses, portals must be used in more inventive ways, testing the creativity and logic of the player, with the new gameplay elements added continually for extra obstacles. In the later chambers, when Hardlight Bridges, Gels and Tractor Beams are combined, the game really comes into its own, setting impressive challenges.

The levels are well designed and really show off the sequels improved graphics. Between chambers, Chell is often treated to more detailed passageways, complete with growing foliage and transforming surfaces as GLaDOS attempts to rebuild a decaying facility. Escaping the somewhat sterile environments of the original, which were almost entirely centred around very small-scale and repetitive lab designs, the player also gets a glimpse into the vast scope of the Aperture Science building, with long distance shots that sometimes seem endless.

The bumbling Wheatley aka Stephen Merchant

Portal 2 definitely seems a bit gloomier, aided considerably by a beautiful ambient soundtrack. This goes hand-in-hand with perhaps the most impressive voice acting ever witnessed in a game. Ellen McLain (GLaDOS), J.K. Simmons (Cave Johnson) and a surprise appearance from Brit comedy writer Stephen Merchant (Wheatley) provide the perfect comedic delivery of a hilarious script that is notable for its wit and charm. GLaDOS appeals to the child in all of us, regularly spouting the equivalent of ‘Your mum’ jokes (“Oh good, you finished the test. Let’s see what the data says. Hmmm, it says you’re a terrible person. Weird, we weren’t even testing for that.”), with Merchant’s Bristolian accent lending itself particularly well to a clumsy, dim robot. And referring to audio, don’t forget the outro song… It’s sure to be another Valve classic.

Add to all this a newly developed multiplayer system and you have a winner! The campaign can be played co-operatively in both split screen and online modes. PS3 users can play over Steam using PSN, finally allowing console and PC gamers to cross formats (although currently, due to PSN’s outage, this won’t be possible for the near future), and will also receive a free promotional code for the PC or MAC version. Disappointingly, Xbox Live users can only play with other Xbox owners, but hey, at least it’s actually working! Impressively, the co-op mode is made up of all new test chambers, doubling the hours of play time. Co-op is much more than just a name in this title; it is completely vital. The multiplayer chambers cannot be completed alone, some requiring the use of all 4 portals at your disposal.

Best of auto-mate-ons

And it appears that Valve have thought of everything: For users playing online without a mic the developers have included various tools, such as a Ping Tool, a cursor used for highlighting a pa


Nostalgia city. Population you.

Today I have discovered possibly the best game ever invented…

This is for all you 80’s kids that reminisce fondly about the days when you used to whittle away your time brushing the hair of your My Little Pony whilst bopping your head to Erasure (Ok, so this really is a minuscule percentage of the world’s population). You must play Robot Unicorn Attack by AdultSwim – It’s an 80’s adventure!

The game is refreshingly simple: It’s a scrolling 2d platformer, with just 2 buttons; Z makes you jump, X allows you to dash. That’s it. You control a lovely white robot unicorn, who must race her way towards an endless goal, armed only with steady legs and a magical rainbow mane. On the way, you must jump over holes in the classic gaming fashion – you can double jump by tapping Z twice – and avoid large glass stars that attempt to obstruct you. Dashing through these stars provides you with a score bonus which is multiplied for every one you destroy in a row. Your score is also increased as you manage to catch floating butterfly fairies as you sprint through the gameworld. The game is pure simplicity, and that is why it is so fun! You don’t even need two hands to play, leaving you a spare hand to eat, drink, or clench a fist in excitement!

The greatest triumph of this game has got to be the soundtrack. I really don’t think I’ve ever played a flashgame that hasn’t got a horrendously repetitive musical accompaniment, especially games that have only one song on an endless loop. But in this instance, it is so far from the case. Ok, so it’s Erasure; not something you’ll ever find on my ipod (although I seek to rectify this now…). But somehow, in some way, this song is perfect. Maybe it’s the unapologetically cheesy lyrics; maybe it’s the heavenly combination of unicorns, fairies and the enchanting vocals of Andy Bell. Whatever the reason, I love this song. And I’m not alone! Check out all the covers that can be found on Youtube… I swear Erasure should pay AdultSwim for the renewed interest in their music that this game has undoubtedly generated.

Somehow I managed to achieve a score of 33170, with one particular single run of 21,770 (the overal score is calculated through a combination of 3 runs, or ‘3 wishes’). I was particularly proud but have little idea of how this happened. I’m pretty sure I spaced out and let my fingers do the thinking. Strategy at it’s finest.

The game consists of 45% magic, 25% joy and 30% whimsy. Just give it a go. You won’t stop playing. You won’t stop smiling. Do ittttt.

No, I’m not gay.