Posts Tagged ‘Sequel’

Answering the desperate calls of gamers everywhere, gaming tycoon Rockstar has revealed the release date for the eagerly anticipated sequel in their Max Payne series.

Max Payne 3 is set for a May release this year providing a well needed alternative to May Day Morris dancing. A few months back I made my dubious feelings on the new release clear. Though Rockstar have also announced interesting new additions including a multiplayer system, a newly advanced Bullet Time and Shoot Dodge effects. I still have my concerns but think this could be a delightful way to waste away those balmy summer evenings.

It's either Max Payne 3 or Morris dancing melee combat. What do you choose?


Finally I have seen this. For some reason I completely forgot to give it a look when I first heard about it. Verdict: Excited.

The graphics look good, the story is refreshingly different from its predecessors and the new setting in Brazil introduces a fresh new palette of colour unseen in the earlier titles.

However, I have to say that I do have my concerns…. Firstly, it’s with the new setting. I very much champion progression and not simply bashing out another similar looking sequel, but the dark city streets of the series’ original New York setting were what made it so popular. The dark, urban atmosphere perfectly suited the corrupt, crooked characters that it housed, also providing suitably chilling audio. Can this really be replicated in a bright, South American setting.

Perhaps my biggest concern though is the key gaming physics that made the original games so renowned – bullet time. In its day, Max Payne was revolutionary, taking Matrix-style slo-mo shooting and adapting it within a game. This move proved to be a very shrewd, setting a significant precedent for modern shooters. It can now be witnessed in many more recent titles, of notable mention, Stranglehold, Fallout 3 and Sniper: Ghost Warrior. Clearly bullet time is no longer anything special, almost incidental in particular games. With this in mind, Max Payne 3 must bring something entirely new to the table in order to replicate the the series’ prior successes.

Watch the trailer here and see what you think, would love to hear your thoughts!

Has Bullet Time had it's day? We'll see...

Paranormal Inactivity

Posted: October 29, 2011 in Cinema, Reviews
Tags: , , ,

How in God’s name can they justify making a trilogy of films where literally nothing happens throughout until the last 10 minutes?! Sorry if that sounds like a little bit of a spoiler about the third film, but if you’ve seen the previous two then you will be under no illusion that anything would have improved.

I am gutted to have paid £13 for a ticket (outrageous West End prices) for essentially 5 minutes of footage that was almost, almost worth watching. I gather that the slow pace of the films is supposed to build suspense until the final ”pay-off”, but unfortunately you are made to care so little by the end that it becomes completely inconsequential. Moreover, the attempt to include some ridiculously vague explanation for the existence of the violent ghosties was absolutely pointless. If anything, it was more damaging, with the lack of plot development making the point entirely redundant.

The only real praise I can give Paranormal Activity 3 is for the inventive inclusion of a moving camera which was surprisingly effective. It did indeed build suspense and was a clever device for drawing the audiences eye towards particular parts of the screen in order to slowly reveal what was happening, whilst creating particular expectations. Beyond this though, the film was a complete waste of time!

Perhaps the scariest thing is the prospect of Paranormal Activity 4 due for a 2012 release. AHHHHHHHHHHHH!!

Don't cry! Hopefully they won't finish making it!!